Issue # 54
November/December 2009

Lazette Gifford, Editor

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Contact: Vision@lazette.net

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What I Learned about Writing
from Project Runway

By Susan Petroulas
Copyright © 2009 by Susan Petroulas, All Rights Reserved


That's right, it's my guilty pleasure.  Give me an evening when my brain is threatening to turn off, a new episode of Project Runway to entertain me, some chocolate and I'm happy.  (Well, the chocolate helps every time.)

For those not in the know, Project Runway is where 16 wanna-be fashion designers compete to go to the fancy Bryant Park runway shows in New York City and to be the Winner!  They're given tasks, like taking the materials out of a car to make a dress - the one that used the seat belts was actually nice.  Other tasks include finding inspiration in a particular city - Aspen, St. Croix or Palm Beach one year - and redoing a clients' old wedding dress into something chic.

There are egos, there's competition and envy and it's really quite fun to watch.  But there are also a few things worth remembering that apply to writing.  It's a competition and, if we're interested in publication, we should keep some of those things in mind.

Be Big, Be Bold, Be Brave - nobody wants yet another t-shirt and jeans combo, unless you do something different with it.  One contestant spent half the time allotted to making an outfit to stonewashing her denim, just so.  It was a risk, but she did it right and it looked great.  The judges loved it.

By the same token, nobody wants another quest story.  Unless you come up with a twist, something that sets it apart.  Maybe the questor is an old man with unfinished business, instead of a young kid wet behind the ears.  Whatever twist you come up with, that's your hook- the same, but different.  And make it different, get noticed, stand out, but for the right reasons.

Construction and the Basics, Matter - If a dress looks like it was a good idea, but the seams are puckered and the draping is sloppy, or it's not fitted properly, the judges are going to slam the designer.  A dress or outfit must be perfectly made.

And basic construction matters in writing, too.  You can get away with poor grammar in dialogue, if that's part of your character's voice.  But too many typos and even crit partners will put it down.  Proper punctuation, spelling and grammar are essential.  After that, sentence construction, paragraph form and the focus of the story without any distracting side trips are all part of the craft that you must know.  The basics.

Get Another Set of Eyes - Every episode, Tim Gunn, the design mentor to the contestants, comes around and gives his take on the designs.  He's often critical, pointing out something that's not working, asking questions.  And he's usually right.  The contestants ignore what he says at their peril.  Now, the judges don't talk to Tim about what he's seen, but he's objective, knowledgeable and a little brutal.

Crit partners are essential.  They're another set of eyes and a good crit partner will point out what works and what doesn't and what you need to work on.  I suppose that some people can just write, but most successful writers that I know of have at least one trusted beta reader who crits what they write.

Make it Work - This is Tim Gunn's catch phrase.  When he's done pointing out what isn't working, he'll discuss a couple of fixes with the designer, then, as he leaves, he says, "Go to it - Make it work."

In writing, keep at it until it works.  If it doesn't work for you, it won't work for your readers.  It's tempting to say a scene is "good enough" and it might me.  But wouldn't it be better to have great instead of good enough?

Be True to Your Style - Even in some of the stranger tasks, the judges are looking for the designers' particular vision to shine through.  This can be tough when the task is to make an outfit for a particular client and they don't see eye-to-eye.  But if they give in to some strange ideas that the client has instead of steering them to a better design, the judges slam them.

For a writer, it's voice.  Why should you write this story?  What is it about you that makes it imperative that you wrote it instead of, say, James Patterson or Nora Roberts?  Voice is a tough thing to define, but the same can be said of a designer's style.  Once you've figured out your own, individual voice, don't hide it, let it shine.  One question to ask yourself is: What about this shows that you were the one who wrote it?

Don't Apologize - This year, one of the designers was not happy with her dress.  It was fine and certainly better than some of the others, but it didn't match her idea of what it should be.  When it was her turn to present the dress to the designers, she pointed out what was wrong with it instead of what was great about it and it hurt her chances.  She didn't win this round, possibly because of her attitude.

Literary agents who blog, like Jessica Faust and Janet Reid, point out that you are your story's best advocate.  Writing in a query letter that "This is my first novel and I know it's not very good, but I know I'll get better" is not going to impress the agent.  It's going to turn them off.

I'm not sure what it says about me that I can connect something like Project Runway to writing.  Am I obsessing?  Maybe.  I like to think that I'm open to good ideas wherever I find them.  At any rate, it's time to write.  Time to "make it work."

 

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